Chapter 1 · Introduction

Chapter 1 — Light – Reflection and Refraction

Light travels in straight lines — until it meets a mirror or enters glass. Two simple rules, reflection and refraction, explain every mirror, lens, camera and pair of spectacles.

Switch on a torch in a dark room and the beam runs dead straight to the wall. Yet the same light, a moment later, can be turned back by a mirror, squeezed to a dazzling point by the shiny bowl behind the bulb, bent as it slips into a glass of water — making a straight pencil look broken — and focused by the tiny lens of a phone camera into a sharp picture on a sensor smaller than your fingernail. Everything that light does in this chapter comes down to just two behaviours at a surface: it bounces back (reflection) or it goes through and changes direction (refraction).

Engineers use these two rules every day. Car designers choose convex side mirrors so drivers see a wide stretch of road; optometrists prescribe lenses measured in dioptres; scientists at India's observatories collect starlight with huge concave mirrors. In this chapter you learn to draw exactly where the light goes, to predict where an image forms and how big it is — first by ray diagrams, then by a short formula — and to measure the "strength" of a lens. These are also the ideas on which the human eye and the colours of the sky (Chapter 2) depend.

Light travels in straight lines→Reflection: plane and spherical mirrors→Mirror formula and magnification→Refraction and refractive index→Lenses, lens formula and power
Everyday deviceWhat the light doesSection
Bathroom mirror, periscopereflects from a flat surface, $\angle i=\angle r$1.1
Torch reflector, shaving mirror, rear-view mirrorreflects from a curved surface1.1, 1.2
Swimming pool that looks shallowbends as it leaves water for air1.3
Spectacles, magnifying glass, camerabends twice, passing through a lens1.4
🎯 By the end of this chapter you can…
  • state and use the laws of reflection, and describe the image in a plane mirror;
  • name the parts of a spherical mirror, use $R=2f$, and draw ray diagrams for concave and convex mirrors for every object position;
  • use the New Cartesian sign convention with the mirror formula $\frac1v+\frac1u=\frac1f$ and magnification $m=-\frac vu$;
  • state the laws of refraction, use Snell's law and find refractive indices from $n=\frac cv$;
  • draw ray diagrams for convex and concave lenses, use the lens formula $\frac1v-\frac1u=\frac1f$, $m=\frac vu$, and find the power of a lens in dioptres.
Teaser — One Beam, Four Surfaces

The same parallel beam of light meets four different surfaces. Watch the pulses of light travel along the rays. A flat mirror turns the beam; a concave mirror gathers it to a focus; a glass block bends it in and out again; a convex lens bends it to a focus on the far side. Press Play to cycle through them, or choose one.

what the light does—
the rule behind it—
learn it in—

Sections in this chapter

✅ Before you start
From earlier classes you should know that light travels in straight lines and that a plane mirror forms an image. From mathematics you need angles and a protractor, the angles of a triangle and of a straight line, and confident work with fractions — especially adding reciprocals such as $\frac1{15}+\frac1{10}=\frac16$, which every mirror and lens calculation uses. Section 1.3 uses the sine of an angle (Class 10 mathematics, trigonometric ratios). Take the prerequisite diagnostic on the welcome page if you are unsure. Units: lengths in metres or centimetres, but always metres when you calculate the power of a lens.