Chapter 14 ยท Introduction

Chapter 14 โ€” Probability

Will the toss go your way? Will it rain on match day? Probability puts a number between 0 and 1 on a chance โ€” and for coins, dice, cards and bags of balls, you can find that number just by counting.

Before a cricket match the captains toss a coin. Nobody can say which side will land up, yet everybody agrees the toss is fair: heads and tails have the same chance. Before a ludo game you hope for a six, knowing that the die has six faces and only one of them is a six. A weather report says there is a "70% chance of rain", and a shopkeeper who draws a lucky coupon from a box knows that most of the coupons are blanks. In each case the result of one try cannot be predicted, but the chance of each result can be described by a number. That number is called a probability.

In this last chapter of the course you meet the simplest and most useful kind of probability, the theoretical (or classical) one. When all the possible results of an experiment are equally likely, the probability of an event is found by counting: the number of results that favour the event divided by the total number of possible results. In Section 14.1 you learn the idea, the words that go with it and two basic rules โ€” a probability always lies between $0$ and $1$, and the probabilities of an event and of "not that event" add up to $1$. In Section 14.2 you use it on the standard settings of board exams: tossing coins, throwing one or two dice, and drawing a card from a pack of 52. The skill that matters most there is careful counting, and the live grids in the labs will do the counting with you.

Experiment with several possible outcomesโ†’Equally likely outcomesโ†’$P(E)=\dfrac{\text{favourable}}{\text{total}}$โ†’$0\le P(E)\le1$ and $P(E)+P(\overline{E})=1$โ†’Coins, dice and cards
๐ŸŽฏ By the end of this chapter you canโ€ฆ
  • list the possible outcomes of an experiment, decide whether they are equally likely, and describe an event as a set of favourable outcomes;
  • find the probability of an event as $\dfrac{\text{number of favourable outcomes}}{\text{total number of outcomes}}$ and give it as a fraction in lowest terms, a decimal or a percentage;
  • explain why a probability can never be negative or greater than $1$, and recognise impossible events ($P=0$) and sure events ($P=1$);
  • use $P(E)+P(\overline{E})=1$ to find the probability of "not $E$" and to shorten "at least one" problems;
  • write down the $4$ outcomes for two coins, the $8$ for three coins and the $36$ for two dice, and use them to answer questions about heads, tails, sums and doublets;
  • find probabilities for a pack of $52$ playing cards (suits, colours, face cards, kings, acesโ€ฆ), for bags of coloured balls and for spinners with equal sectors.
Teaser โ€” Tossing a Coin Again and Again

Press Play and a fair coin is tossed hundreds of times. The red line shows the fraction of tosses that have been heads so far. At first it jumps about, but as the number of tosses grows it settles close to the green line at $\tfrac12$ โ€” the theoretical probability found by counting: $1$ head out of $2$ equally likely outcomes. (Your run will be different every time.) Use New run to start again, or Toss 10 more to go step by step.

tosses so farโ€”
headsโ€”
fraction of headsโ€”
theoretical $P(\text{head})$โ€”

Sections in this chapter

โœ… Before you start
You need, from earlier classes: fractions (reducing to lowest terms, adding and comparing), decimals and percentages ($\tfrac34=0.75=75\%$), the ideas of even, odd, prime numbers and multiples, and careful counting of lists. In some problems an unknown number of balls is found by solving a simple equation โ€” see Section 3.2 for linear equations. Warm up: how many whole numbers from $1$ to $20$ are multiples of $4$? (answer: $5$, namely $4,8,12,16,20$).