Chapter 2 โ Motion in a Straight Line
Where is it, how fast is it going, and how quickly is that changing? This chapter turns those three questions into position, velocity and acceleration โ and reads the answers off graphs.
A driver is doing $50\ \text{km/h}$ past a school when a child steps out between parked cars $30\ \text{m}$ ahead. It takes the driver about one second to react and hit the brake, and the car then slows at about $7\ \text{m/s}^2$ on a dry road. It stops after $27.7\ \text{m}$ โ just short of the child. Now replay the same moment at $60\ \text{km/h}$, only $10\ \text{km/h}$ faster. The car covers $16.7\ \text{m}$ before the brakes even come on, and it is still moving at about $34\ \text{km/h}$ when it reaches the child. Nothing about the driver or the brakes changed; only the speed did.
Why does a small change in speed make such a large change in stopping distance? The answer lies in a few simple ideas that Galileo pieced together by rolling balls down gentle ramps four centuries ago: the position of a moving body, its velocity (how fast the position changes), and its acceleration (how fast the velocity changes). In this chapter you will define each of them precisely โ using the language of rates, $\dfrac{dx}{dt}$, for the first time โ learn to read them from xโt, vโt and aโt graphs, discover that the area under a velocityโtime graph is a distance, and derive the equations that predict braking distances, chases and the flight of a ball thrown straight up.
- choose a frame of reference and describe straight-line motion by a signed position coordinate; distinguish path length from displacement;
- define instantaneous velocity as $v=\dfrac{dx}{dt}$, find it as the slope of an xโt graph, and compute it from a formula for $x(t)$;
- define acceleration as $a=\dfrac{dv}{dt}$, decide from the signs of $v$ and $a$ whether a body is speeding up or slowing down, and sketch matching xโt, vโt and aโt graphs;
- find displacement and distance as areas under a vโt graph, and change in velocity as the area under an aโt graph;
- derive the kinematic equations for constant acceleration (by graphs and by calculus) and apply them to braking, chases, free fall and vertical throws;
- solve Board, JEE Main, JEE Advanced and NEET-style problems on one-dimensional motion.
Sections in this chapter
Position, Displacement and Instantaneous Velocity
Frames of reference, path length and displacement, average velocity, and velocity at an instant as the slope of the xโt graph.
Acceleration and Motion Graphs
Acceleration as a rate, speeding up versus slowing down, xโt, vโt and aโt graphs, and areas under them.
Kinematic Equations and Free Fall
The equations of motion for constant acceleration, stopping distances, chases, free fall and vertical throws.